RAJA GAME CHANGERZ.
Game|Changers — program for ad hoc education and research on IT business.[1][2][3][4]
Participation is free, but the number of participants is limited to 20 persons. The program is aimed on the highly motivated students and recent graduates of both technical and non-technical universities who desire to investigate the IT industry and contribute with the best they can to the cause.
Game|Changers consists of: classes with experts and key persons from
IT industry, Universities, marketing and management fields; intensive
networking; project based work; internships in leading IT companies,
business incubators and venture funds. Lectures and master classes are
important, but the emphasis is on learning through discussions, case
studies and individual and group research projects as well as reading.
Students are expected to show proactive approach to learning. Main
languages are Russian and English.Participation is free, but the number of participants is limited to 20 persons. The program is aimed on the highly motivated students and recent graduates of both technical and non-technical universities who desire to investigate the IT industry and contribute with the best they can to the cause.
Contents
Goals
Program structure
Game|Changer's mechanics
There are three main conditions for a successfully completed course program: An appointed number of role points; A completed story line; A completed course project.Each student has to select a role (entrepreneurial, corporate or ecosystem) at the beginning of the course and collect an appointed number of this role's points by the end of the course.
The course is based on a number of student activities, we call them "quests". An example of a quest would be a task of some kind, an event to participate, a quiz to pass or any other thing to achieve. Each quest has several characteristics: Role points a student would get by completing it; Experience point a student would get by completing it; Criterion of completion; Requirements before the start of a quest.
Role points show students' adherence to available roles. Experience points show the intensiveness of students' course work.
Each week there are a fixed number of topic quests student have to achieve. Point out that students are able to pick topic quests from any topic (general IT industry, IT and money, bioinformatics). So each student is able to build his/her unique “storyline”. A successful story line is closed with a passed exam.
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